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Silent Hill f Deluxe Edition (XBOX SERIES)

Silent Hill f Deluxe Edition (XBOX SERIES)

The year is 1960, and in the remote outskirts of rural Japan lies the once-picturesque town of Ebisugaoka, now consumed by an otherworldly mist that suffocates every street and alley. Stepping off a deserted train platform, you assume the role of Shimizu Hinako, a young woman whose life takes a horrifying turn when her search for answers thrusts her into a realm teetering between grim reality and intangible nightmare. Despite Ebisugaoka’s tidy facades and historical charm, its unspoken horrors have festered beneath the surface for decades, quietly awaiting a catalyst that will unleash chaos. Now, all paths converge upon you, challenging both your resilience and sanity in the new SILENT HILL f—a terrifying addition to the long-standing psychological horror series.

Ebisugaoka is no ordinary Japanese hamlet. Originally a peaceful place marked by tradition, it is now enveloped by an eerie fog that refuses to lift. The once-vibrant torii gates and serene shrines stand as silhouettes in the haze, their familiar shapes distorted into ominous outlines that speak to the agony and unease lurking beyond. Neon-lit storefronts flicker in and out of sight, casting fleeting glows across the crumbling cobblestone streets. Elaborate wooden signs—testaments to the town’s proud heritage—lie warped and waterlogged, consumed by overgrown vines that appear to pulse with a life of their own. Where neighbors once chatted happily about harvests and festivals, hollow echoes now whisper secrets of an ancient evil that has lain dormant for too long. Building upon Silent Hill’s revered tradition of blending psychological dread with symbolic environments, this installment taps into the aesthetic and cultural richness of 1960s Japan. Lanterns once used to guide home late-night travelers shine with strange luminescence, and railway stations, seemingly frozen in time, remind you of how abruptly normalcy can vanish. SILENT HILL f underscores the disparity between scenic nostalgia and the decaying dread beneath, using meticulous attention to detail to ensnare your senses. Every lantern flicker, every footstep on damp wood, resonates with the underlying tension that suffuses Ebisugaoka.

Confronting Ebisugaoka’s cruelty is not as simple as brandishing a weapon in the face of danger. The threats, while often physical, are primarily psychological, birthed from Hinako’s private fears and regrets. Grotesque monsters lumber from shadowed corridors, their designs steeped in twisted flesh and jarring biomechanics. Tangled limbs and petrified faces reflect the torment they embody—unsettling manifestations of the town’s sorrow and Hinako’s own subconscious turmoil. These beasts do not merely roam the streets in mindless herds. They seem drawn to your presence, punishing those who fail to uncover the puzzle of Ebisugaoka’s hidden truth. Survival hinges as much on puzzle-solving as it does on nerve. A locked shrine door may require discerning the correct incantation gleaned from ancient, water-stained scrolls; a rotted well might hide vital resources. Sometimes, the biggest obstacle is not the puzzle itself but the mental strain that emerges in the process. Paranoia sets in when you must creep through hallways haunted by distant wailing, anxious that every small noise might herald an attack. Complex riddles beckon you to piece together cryptic images or interpret ghastly symbols, forcing you to interpret illusions that blend the spiritual with the psychological. Each completed puzzle provides a brief surge of relief—yet each deeper layer of Ebisugaoka’s labyrinth reveals new horrors.

Creating the oppressive mood that defines SILENT HILL f is not solely about twisted creatures and mind-bending storylines; it relies equally on unforgettable visuals and haunting soundscapes. Weathered architecture stands half-swallowed by supernatural flora, weaving a tapestry of creeping vines and fungal spores that seems to feed on the pervasive gloom. Festive paper lanterns from local festivities hang limp under the weight of a heavy, unearthly hush. A single gust of wind can blanket the street in swirling fog or cause a nearby wind chime to release a shrill cry, signaling your passage to any lurking threat. The gorgeous but disturbing environment draws you in with an unshakeable sense of foreboding, reminding you that Ebisugaoka’s transformation has consumed both architecture and nature. These evocative visuals come alive through the haunting compositions of Akira Yamaoka, the legendary composer who shaped the Silent Hill series’ iconic aural identity. Subtle echoes and ominous drones fill your ears, accompanied by sporadic moments of mournful piano or twisted industrial feedback that turns ordinary silence into a source of paranoia. When you pass a deserted shrine, the faint notes of a lonely wind instrument might drift through the fog, raising goosebumps as the static-laden soundtrack intensifies. Each melody—each well-timed sting—works to underscore your isolation and dread, leaving you torn between inching forward and succumbing to stasis in the illusory safety of the shadows. In the end, your fate rests in your own hands. As Shimizu Hinako, your unrelenting mission is to endure, to push back against the maddening phenomena that have reduced Ebisugaoka to a spiritual graveyard. Will you uncover the wellspring of evil corroding the town’s foundations, or will the illusions break you before you can unravel the final mystery?

The year is 1960, and in the remote outskirts of rural Japan lies the once-picturesque town of Ebisugaoka, now consumed by an otherworldly mist that suffocates every street and alley. Stepping off a deserted train platform, you assume the role of Shimizu Hinako, a young woman whose life takes a horrifying turn when her search for answers thrusts her into a realm teetering between grim reality and intangible nightmare. Despite Ebisugaoka’s tidy facades and historical charm, its unspoken horrors have festered beneath the surface for decades, quietly awaiting a catalyst that will unleash chaos. Now, all paths converge upon you, challenging both your resilience and sanity in the new SILENT HILL f—a terrifying addition to the long-standing psychological horror series.

Ebisugaoka is no ordinary Japanese hamlet. Originally a peaceful place marked by tradition, it is now enveloped by an eerie fog that refuses to lift. The once-vibrant torii gates and serene shrines stand as silhouettes in the haze, their familiar shapes distorted into ominous outlines that speak to the agony and unease lurking beyond. Neon-lit storefronts flicker in and out of sight, casting fleeting glows across the crumbling cobblestone streets. Elaborate wooden signs—testaments to the town’s proud heritage—lie warped and waterlogged, consumed by overgrown vines that appear to pulse with a life of their own. Where neighbors once chatted happily about harvests and festivals, hollow echoes now whisper secrets of an ancient evil that has lain dormant for too long. Building upon Silent Hill’s revered tradition of blending psychological dread with symbolic environments, this installment taps into the aesthetic and cultural richness of 1960s Japan. Lanterns once used to guide home late-night travelers shine with strange luminescence, and railway stations, seemingly frozen in time, remind you of how abruptly normalcy can vanish. SILENT HILL f underscores the disparity between scenic nostalgia and the decaying dread beneath, using meticulous attention to detail to ensnare your senses. Every lantern flicker, every footstep on damp wood, resonates with the underlying tension that suffuses Ebisugaoka.

Confronting Ebisugaoka’s cruelty is not as simple as brandishing a weapon in the face of danger. The threats, while often physical, are primarily psychological, birthed from Hinako’s private fears and regrets. Grotesque monsters lumber from shadowed corridors, their designs steeped in twisted flesh and jarring biomechanics. Tangled limbs and petrified faces reflect the torment they embody—unsettling manifestations of the town’s sorrow and Hinako’s own subconscious turmoil. These beasts do not merely roam the streets in mindless herds. They seem drawn to your presence, punishing those who fail to uncover the puzzle of Ebisugaoka’s hidden truth. Survival hinges as much on puzzle-solving as it does on nerve. A locked shrine door may require discerning the correct incantation gleaned from ancient, water-stained scrolls; a rotted well might hide vital resources. Sometimes, the biggest obstacle is not the puzzle itself but the mental strain that emerges in the process. Paranoia sets in when you must creep through hallways haunted by distant wailing, anxious that every small noise might herald an attack. Complex riddles beckon you to piece together cryptic images or interpret ghastly symbols, forcing you to interpret illusions that blend the spiritual with the psychological. Each completed puzzle provides a brief surge of relief—yet each deeper layer of Ebisugaoka’s labyrinth reveals new horrors.

Creating the oppressive mood that defines SILENT HILL f is not solely about twisted creatures and mind-bending storylines; it relies equally on unforgettable visuals and haunting soundscapes. Weathered architecture stands half-swallowed by supernatural flora, weaving a tapestry of creeping vines and fungal spores that seems to feed on the pervasive gloom. Festive paper lanterns from local festivities hang limp under the weight of a heavy, unearthly hush. A single gust of wind can blanket the street in swirling fog or cause a nearby wind chime to release a shrill cry, signaling your passage to any lurking threat. The gorgeous but disturbing environment draws you in with an unshakeable sense of foreboding, reminding you that Ebisugaoka’s transformation has consumed both architecture and nature. These evocative visuals come alive through the haunting compositions of Akira Yamaoka, the legendary composer who shaped the Silent Hill series’ iconic aural identity. Subtle echoes and ominous drones fill your ears, accompanied by sporadic moments of mournful piano or twisted industrial feedback that turns ordinary silence into a source of paranoia. When you pass a deserted shrine, the faint notes of a lonely wind instrument might drift through the fog, raising goosebumps as the static-laden soundtrack intensifies. Each melody—each well-timed sting—works to underscore your isolation and dread, leaving you torn between inching forward and succumbing to stasis in the illusory safety of the shadows. In the end, your fate rests in your own hands. As Shimizu Hinako, your unrelenting mission is to endure, to push back against the maddening phenomena that have reduced Ebisugaoka to a spiritual graveyard. Will you uncover the wellspring of evil corroding the town’s foundations, or will the illusions break you before you can unravel the final mystery?

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Metacritic:
86
Developers:
Neobards Entertainment Ltd
Publisher:
Konami
Release Date:
24 September 2025
Website:
https://www.konami.com/games/silenthill/f/
Genres:
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Silent Hill f Deluxe Edition (XBOX SERIES)

The year is 1960, and in the remote outskirts of rural Japan lies the once-picturesque town of Ebisugaoka, now consumed by an otherworldly mist that suffocates every street and alley. Stepping off a deserted train platform, you assume the role of Shimizu Hinako, a young woman whose life takes a horrifying turn when her search for answers thrusts her into a realm teetering between grim reality and intangible nightmare. Despite Ebisugaoka’s tidy facades and historical charm, its unspoken horrors have festered beneath the surface for decades, quietly awaiting a catalyst that will unleash chaos. Now, all paths converge upon you, challenging both your resilience and sanity in the new SILENT HILL f—a terrifying addition to the long-standing psychological horror series.

Ebisugaoka is no ordinary Japanese hamlet. Originally a peaceful place marked by tradition, it is now enveloped by an eerie fog that refuses to lift. The once-vibrant torii gates and serene shrines stand as silhouettes in the haze, their familiar shapes distorted into ominous outlines that speak to the agony and unease lurking beyond. Neon-lit storefronts flicker in and out of sight, casting fleeting glows across the crumbling cobblestone streets. Elaborate wooden signs—testaments to the town’s proud heritage—lie warped and waterlogged, consumed by overgrown vines that appear to pulse with a life of their own. Where neighbors once chatted happily about harvests and festivals, hollow echoes now whisper secrets of an ancient evil that has lain dormant for too long. Building upon Silent Hill’s revered tradition of blending psychological dread with symbolic environments, this installment taps into the aesthetic and cultural richness of 1960s Japan. Lanterns once used to guide home late-night travelers shine with strange luminescence, and railway stations, seemingly frozen in time, remind you of how abruptly normalcy can vanish. SILENT HILL f underscores the disparity between scenic nostalgia and the decaying dread beneath, using meticulous attention to detail to ensnare your senses. Every lantern flicker, every footstep on damp wood, resonates with the underlying tension that suffuses Ebisugaoka.

Confronting Ebisugaoka’s cruelty is not as simple as brandishing a weapon in the face of danger. The threats, while often physical, are primarily psychological, birthed from Hinako’s private fears and regrets. Grotesque monsters lumber from shadowed corridors, their designs steeped in twisted flesh and jarring biomechanics. Tangled limbs and petrified faces reflect the torment they embody—unsettling manifestations of the town’s sorrow and Hinako’s own subconscious turmoil. These beasts do not merely roam the streets in mindless herds. They seem drawn to your presence, punishing those who fail to uncover the puzzle of Ebisugaoka’s hidden truth. Survival hinges as much on puzzle-solving as it does on nerve. A locked shrine door may require discerning the correct incantation gleaned from ancient, water-stained scrolls; a rotted well might hide vital resources. Sometimes, the biggest obstacle is not the puzzle itself but the mental strain that emerges in the process. Paranoia sets in when you must creep through hallways haunted by distant wailing, anxious that every small noise might herald an attack. Complex riddles beckon you to piece together cryptic images or interpret ghastly symbols, forcing you to interpret illusions that blend the spiritual with the psychological. Each completed puzzle provides a brief surge of relief—yet each deeper layer of Ebisugaoka’s labyrinth reveals new horrors.

Creating the oppressive mood that defines SILENT HILL f is not solely about twisted creatures and mind-bending storylines; it relies equally on unforgettable visuals and haunting soundscapes. Weathered architecture stands half-swallowed by supernatural flora, weaving a tapestry of creeping vines and fungal spores that seems to feed on the pervasive gloom. Festive paper lanterns from local festivities hang limp under the weight of a heavy, unearthly hush. A single gust of wind can blanket the street in swirling fog or cause a nearby wind chime to release a shrill cry, signaling your passage to any lurking threat. The gorgeous but disturbing environment draws you in with an unshakeable sense of foreboding, reminding you that Ebisugaoka’s transformation has consumed both architecture and nature. These evocative visuals come alive through the haunting compositions of Akira Yamaoka, the legendary composer who shaped the Silent Hill series’ iconic aural identity. Subtle echoes and ominous drones fill your ears, accompanied by sporadic moments of mournful piano or twisted industrial feedback that turns ordinary silence into a source of paranoia. When you pass a deserted shrine, the faint notes of a lonely wind instrument might drift through the fog, raising goosebumps as the static-laden soundtrack intensifies. Each melody—each well-timed sting—works to underscore your isolation and dread, leaving you torn between inching forward and succumbing to stasis in the illusory safety of the shadows. In the end, your fate rests in your own hands. As Shimizu Hinako, your unrelenting mission is to endure, to push back against the maddening phenomena that have reduced Ebisugaoka to a spiritual graveyard. Will you uncover the wellspring of evil corroding the town’s foundations, or will the illusions break you before you can unravel the final mystery?

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SILENT HILL f: A Haunting New Chapter in Psychological Horror

The year is 1960, and in the remote outskirts of rural Japan lies the once-picturesque town of Ebisugaoka, now consumed by an otherworldly mist that suffocates every street and alley. Stepping off a deserted train platform, you assume the role of Shimizu Hinako, a young woman whose life takes a horrifying turn when her search for answers thrusts her into a realm teetering between grim reality and intangible nightmare. Despite Ebisugaoka’s tidy facades and historical charm, its unspoken horrors have festered beneath the surface for decades, quietly awaiting a catalyst that will unleash chaos. Now, all paths converge upon you, challenging both your resilience and sanity in the new SILENT HILL f—a terrifying addition to the long-standing psychological horror series.

A Shrouded Town and a Dark Legacy

Ebisugaoka is no ordinary Japanese hamlet. Originally a peaceful place marked by tradition, it is now enveloped by an eerie fog that refuses to lift. The once-vibrant torii gates and serene shrines stand as silhouettes in the haze, their familiar shapes distorted into ominous outlines that speak to the agony and unease lurking beyond. Neon-lit storefronts flicker in and out of sight, casting fleeting glows across the crumbling cobblestone streets. Elaborate wooden signs—testaments to the town’s proud heritage—lie warped and waterlogged, consumed by overgrown vines that appear to pulse with a life of their own. Where neighbors once chatted happily about harvests and festivals, hollow echoes now whisper secrets of an ancient evil that has lain dormant for too long. Building upon Silent Hill’s revered tradition of blending psychological dread with symbolic environments, this installment taps into the aesthetic and cultural richness of 1960s Japan. Lanterns once used to guide home late-night travelers shine with strange luminescence, and railway stations, seemingly frozen in time, remind you of how abruptly normalcy can vanish. SILENT HILL f underscores the disparity between scenic nostalgia and the decaying dread beneath, using meticulous attention to detail to ensnare your senses. Every lantern flicker, every footstep on damp wood, resonates with the underlying tension that suffuses Ebisugaoka.

The Mind in Turmoil

Confronting Ebisugaoka’s cruelty is not as simple as brandishing a weapon in the face of danger. The threats, while often physical, are primarily psychological, birthed from Hinako’s private fears and regrets. Grotesque monsters lumber from shadowed corridors, their designs steeped in twisted flesh and jarring biomechanics. Tangled limbs and petrified faces reflect the torment they embody—unsettling manifestations of the town’s sorrow and Hinako’s own subconscious turmoil. These beasts do not merely roam the streets in mindless herds. They seem drawn to your presence, punishing those who fail to uncover the puzzle of Ebisugaoka’s hidden truth. Survival hinges as much on puzzle-solving as it does on nerve. A locked shrine door may require discerning the correct incantation gleaned from ancient, water-stained scrolls; a rotted well might hide vital resources. Sometimes, the biggest obstacle is not the puzzle itself but the mental strain that emerges in the process. Paranoia sets in when you must creep through hallways haunted by distant wailing, anxious that every small noise might herald an attack. Complex riddles beckon you to piece together cryptic images or interpret ghastly symbols, forcing you to interpret illusions that blend the spiritual with the psychological. Each completed puzzle provides a brief surge of relief—yet each deeper layer of Ebisugaoka’s labyrinth reveals new horrors.

The Sights and Sounds of Fear

Creating the oppressive mood that defines SILENT HILL f is not solely about twisted creatures and mind-bending storylines; it relies equally on unforgettable visuals and haunting soundscapes. Weathered architecture stands half-swallowed by supernatural flora, weaving a tapestry of creeping vines and fungal spores that seems to feed on the pervasive gloom. Festive paper lanterns from local festivities hang limp under the weight of a heavy, unearthly hush. A single gust of wind can blanket the street in swirling fog or cause a nearby wind chime to release a shrill cry, signaling your passage to any lurking threat. The gorgeous but disturbing environment draws you in with an unshakeable sense of foreboding, reminding you that Ebisugaoka’s transformation has consumed both architecture and nature. These evocative visuals come alive through the haunting compositions of Akira Yamaoka, the legendary composer who shaped the Silent Hill series’ iconic aural identity. Subtle echoes and ominous drones fill your ears, accompanied by sporadic moments of mournful piano or twisted industrial feedback that turns ordinary silence into a source of paranoia. When you pass a deserted shrine, the faint notes of a lonely wind instrument might drift through the fog, raising goosebumps as the static-laden soundtrack intensifies. Each melody—each well-timed sting—works to underscore your isolation and dread, leaving you torn between inching forward and succumbing to stasis in the illusory safety of the shadows. In the end, your fate rests in your own hands. As Shimizu Hinako, your unrelenting mission is to endure, to push back against the maddening phenomena that have reduced Ebisugaoka to a spiritual graveyard. Will you uncover the wellspring of evil corroding the town’s foundations, or will the illusions break you before you can unravel the final mystery?

Main information

Developers:
Neobards Entertainment Ltd
Publisher:
Konami
Release Date:
24 September 2025

Metacritic:
86
Opencritic:
86
Steam:
Very Positive


Interface languages:

English, French, Italian, German, Spanish - Spain, Spanish - Latin America, Portuguese - Brazil, Polish, Russian, Simplified Chinese, Traditional Chinese, Japanese, Korean

Audio languages:

English, Japanese

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